


So that means to be within a certain range band, the relevant distance is the distance from the centre of the passing model's base to the (EDIT) back edge of the receiving model's base (assuming you use bases rather than "players" to determine ranges)? And when determining a long bomb, does any part of the player have to be under the template to be in range or the entire model? I've always just counted it as being any part of the model, but the rule says if you overlap 2 ranges, use the longer range, does that mean if you're on the edge of the template you use the "longer" range which means out of range? How do players normally handle checking the range? I've just read the rules again and realised it's a touch vague how you determine if someone is in range because it refers to the "players" not the square the player is in. I just measured my ruler and my ranges agree EXCEPT that you missed out the small block at the start of the ruler (you place the little circle over the head of the model, yeah?). Going by the measurements of the old template, I assume that the squares on the 2nd edition "astrogranite" pitch were 25mm, which makes the ranges nice round numbers. The squares are 29mm and 34mm across respectively. The original clear plastic one has sections that measure 10, 10, 10 and 7.9 cm (although if you line the end of the Long Bomb range - not the very end of the template!) up with the edge of a square and count back, the Quick Pass section begins partially in the thrower's square, so is really only 9.8cm). The templates aren't quite proportional, though. You do get an extra square at the end of the Long Bomb section, though. AndrewGPaul wrote: Looking at my templates, your diagram seems wrong the second range band (short pass?) is only three squares long on both templates (well, three and a bit squares).
